Did you know …….

                        12 + 3 – 4 + 5 + 67 + 8 + 9 = 100 !!!

and there is at least one other way of representing 100 with all nine digits in order.  Can you find it?

 
 

 

 

 

 

 

 

 


Why play games in the classroom?

 

Overview

 

This page is really for teachers so if you’re a pupil you are welcome to read this, but you probably want to get to the Activities page!

 

 

One of the best analysis of the rationale of games in the classroom can be found on the excellent web site of the Centre for Innovation in Maths Teaching (CIMT http://www.ex.ac.uk/cimt/res2/gameclas.htm

 

Below is a brief summary of the main reasons to play games in a classroom.

Why games?

How can games be used to further mathematical education? This question has to be addressed and answered if we are to devote time and resources to playing games in the classroom. Let us first look at some questions which players might pose to themselves on settling down to play a game, and the mathematical heading under which we might class such a question -

 

 

Form of question:

Mathematical heading:

1. "How do I play this?"

Interpretation

2. "What is the best way of playing?"

Optimisation

3. "How can I make sure of winning?"

Analysis

4. "What happens if . . . ?"

Variation

5. "What are the chances of . . . ?"

Probability

 

Given a chance to develop answers to questions like that could lead to statements commencing as listed below, together with the mathematical idea being covered in such a statement –

 

Form of statement:

Mathematical idea:

6. "This game is the same as . . ."

Isomorphism

7. "You can win by . . ."

A particular case

8. "This works with all these games . . ."

Generalisation

9. "Look, I can show you it does . . ."

Proving

10. "I record the game like this . . ."

Symbolisation and Notation

 

Of course, none of it is as clear cut as that tabulation seems to suggest. Broadly speaking though, the first five do cover the implicit mathematics that can go on when these games are played, while the second five suggest the opportunities offered in seeking responses and making them explicit. Not all games offer all these possibilities, just as not all pupils are capable of dealing with them, but the potential is

 

 

Now all the above seems a little analytical and best to simply note that playing games is one of the most powerful ways of learning.  There are 3 main reasons for playing games in the classroom:

 

*  there is usually some mathematics present

*  pupils motivation and interest is high

*  from analysising a practical activity, pupils can gain a deeper understanding of the activity

 

Another excellent site which explores using games to aid the teaching of mathematics can be found at:

www.bbc.co.uk/dna/h2g2/A798221

This site covers many of the points above and points out that Earnst (1986) claimed that the success of mathematics teaching depends to a large extent on the active involvement of the learner and playing games demands involvement!

 

 

So give them games and let them enjoy and learn!

 

Back to the top